New Autoconf OpenGL macros
After nearly a year since pushing this project to Google’s project hosting, I’ve finally made a release tarball of my Autoconf macros for OpenGL. This was motivated mostly by significant changes that were precipitated by requirements for building on Mac OS X 10.5.
10.5 is a bit of a mixed bag relative to its predecessor as far as building with OpenGL is concerned. The good: they finally fixed the longstanding bug with the GLU tesselator callback function type being interpreted incorrectly. The bad: linking with X11 now requires some extremely goofy linker flags.
One nice thing, though, is that I was finally able to get rid of the annoying