Older blog entries for braden (starting at number 102)

This is hard

I spent most of the weekend laying tile in my basement. It amounts to Real Work. One 50 lb bag of thinset mix seems to stretch for about 16 of these 18″ tiles (give or take depending on how much I have to use to get a tile set level with respect to adjacent tiles). I [...]

Syndicated 2007-01-08 07:35:53 from endoframe :: log

OpenVRML fall recap

Since going a season without posting here, I feel like I ought to provide some resolution to some of the things I mentioned here earlier in 2006. Fall was pretty good for OpenVRML. The 0.16 series (which saw its first release back in August) yielded 0.16.3 by the end of the year—which seems to be a [...]

Syndicated 2007-01-05 22:48:19 from endoframe :: log

uri_grammar hosted in Google svn

After discovering svnsync I’ve migrated uri_grammar to Google’s Subversion hosting. I’ll soon do the same for my Autoconf macros for OpenGL.

Syndicated 2007-01-05 03:52:50 from endoframe :: log

Resolve to suck less

So it’s 2007 already. I have finally repaired the style sheets for this journal such that the stuff that’s supposed to be on the right column actually shows up there. Good grief; I’ve probably forgotten more about CSS than many competent professional Web designers know. I wish I were exaggerating. But the fact is that there [...]

Syndicated 2007-01-04 23:28:20 from endoframe :: log

Home networking

Some months ago I cobbled together old parts in a new case for a box I’d intended to serve primarily as a nameserver. Last weekend I finally started to play around with getting BIND set up. And I’m pleased to say that, with some help from Tim Seifert’s page on the subject and some correspondence [...]

Syndicated 2006-08-01 10:05:30 from endoframe :: log

Testing Google code hosting

I have created a project for uri_grammar on Google’s new code hosting service, largely as a means of testing the waters. Though right now the only thing of interest that’s there is another link to the tarball. While Google provides Subversion hosting, it doesn’t look like there’s currently a way to import the contents of [...]

Syndicated 2006-07-30 08:44:00 from endoframe :: log

Taking exception

The commonly accepted wisdom in C++ these days is that exception specifications aren't worth bothering with. While it's certainly the case that they could be substantially improved to provide more utility, I've never been so dismissive of what they do offer: an assertion that a function fails only in the ways it advertises that it can.

Syndicated 2006-02-12 09:59:45 from endoframe :: log

Plug-in play

More Mozilla plug-in twiddling over the weekend. Perhaps it is only my naïveté about GTK+ and my preconceived notions of encapsulation; but it seems like GTK+ really wants me to implement my own widget in order to tie the lifetime of something to that of a widget. So that is what I have done, yielding [...]

Syndicated 2006-02-06 06:33:53 from endoframe :: log

In defense of the autotools

So autotools sniping is in season on advogato. This really does get old. To those claiming that GNU make + pkg-config can do the job, Do It: show me a build system that will give me all that automake does with no more work than that tool makes me do. I won’t be satisfied with anything [...]

Syndicated 2006-01-26 07:59:34 from endoframe :: log

Since going a season without posting here, I feel like I ought to provide some resolution to some of the things I mentioned here earlier in 2006.

Fall was pretty good for OpenVRML. The 0.16 series (which saw its first release back in August) yielded 0.16.3 by the end of the year—which seems to be a pretty usable release. Even the Mozilla plug-in seems to be basically usable, caveat a really annoying bug in the JPEG decoder. Also, I’ve started packaging OpenVRML for Fedora Extras.

Lately I’ve been spending most of my OpenVRML development time working on a stand-alone player. Like the Mozilla plug-in, it is simply a host to the openvrml-gtkplug out-of-process component. But it exercises openvrml-gtkplug in different ways—which accounts for most of my interest in writing the stand-alone player.

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