Did some improvements to Wine's OpenGL WGL emulation layer to get some applications running (for example, GLUT applications used wglGetCurrentDC that could not be implemented before my changes). With this, I could also implement wglShareLists for well behaved applications (i.e. that call wglShareLists before making the context current).
Anyway, now that Wine / OpenGL is up to shape, I am toying about either working on an OpenGL application (I would like to use by TNT2, now that it works well :-) ), re-start working on Wine / Direct3D or doing nothing... Knowing me, I will do the latter :-)