Personal notes on awu:
Grew up on LI, about to finish a MS in CS at UIUC, with a focus on graphics, with connections to data mining, machine learning, and vision.
Previous work:
WinDrunk, with UIUC ACM WinDevils 1999.
A Virtual 3D Blackboard, work with Mubarak Shah and Niels da Vitoria Lobo. Published in IEEE International Conference on Automatic Face and Gesture Recognition 2000, Grenoble.
Libre source: basic vision code in C/C++.
Project Earthlight: Tangible user interfaces and machine vision for a first-person lightsabre fighting game, EOH 2000. (Yes, that guy does look suspiciously like Shinomori Aoshi :)
SashXB for Linux, Extreme Blue program @ IBM Cambridge, MA, 2000. LGPL, hosted at GNOME.org.
Work on computer ports of Red Faction, THQ/Volition's first-person shooter, 2001.
Dance Dance Convolution, DDR clone written in x86 assembly.
Summer 2002, developer division SDE intern at MSFT, graphics and visual design technology.
Libre graphics code:
- Machete 3D, a multiresolution mesh editor and signal processor.
- Fast Furrier Transform -- dynamic fur visualization.
- Terrify -- modern, simple, efficient, terrain rendering and level of detail system.
