6 Aug 2012 asmodai   » (Journeyer)

The rendering equation

The rendering equation, the keystone of computer graphics rendering:

\(L_o(x, \vec w) = L_e(x, \vec w) + \int_\Omega f_r(x, \vec w’, \vec w) L_i(x, \vec w’) (\vec w’ \cdot \vec n) \mathrm{d}\vec w’\)

(This is at the same time also a test for MathJax support on my weblog in order to provide correct mathematical typesetting using proper typography instead of some lame pixelated image.)

Syndicated 2012-08-06 11:50:48 from In Nomine - The Lotus Land

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