I've also spent time working on getting the Composite solid-fill case accelerated using the driver's solid fill hook that already exists. XFree86 code helped out quite a bit here, since I'm relatively unfamiliar with the internals of this stuff. It appears to be working, but I'm going to wait to commit until I can get some review or more thorough testing, I think. Then I'd like to do cleanups and merge my DRI branch, where I've been doing this work, to trunk. While in the area, I caught a bug I had introduced to kaa when starting on Xati which wasted 0 to 75% of offscreen memory depending on bpp.
I've also spent more time the last few days on SiS and Radeon Composite acceleration using 3d, but to no avail so far.
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