Acorn 0.4 is now done, and released. Announcing as soon as it is on the mirrors. This is basically a note to myself to sort out my priorities over the next few months.
In the near future we basically need to create a stable branch to finalise Acorn as playable and stable. I had not initially planned to do this, but I am now shifting towards thinking that it will be a long time before any other WorldForge game efforts are stable, and it will be useful to have a good looking working demo on the side to show off on demand. STAGE is getting close to the point where it will run in-game, and they really need the new Atlas-C++ API to be ready to minimise the effort of switching later on.
Tasks for the next few months are therefor as follows:
- Complete Atlas-C++ 0.5.x API and release.
- Port cyphesis over to working as an AI client.
- Write RIMs for stage that implement Acorn.
- Clean up and improve playability of Acorn on the server side.