Last weekend, I decided to finally break down and learn Python, so I spent most of Saturday and Sunday puttering around with my laptop. By the time I was finished, I had most of a working MUD (Multi-User Dungeon). This might seem like a really bad idea (there are so many MUDs out there already), but it's actually related to Anima, or more accurately it's related to Strattica, of which Anima is a prerequisite. (Strattica is my plan for an open-source 3-D strategy game engine). I suspected that working in Python would allow me to quickly prototype server implementations (more quickly than Java, in fact), and this turns out to be true. One of the basic concepts of Strattica is that the game will be massively customizable via scripts (similar to Quake-C) and embedding Python into the game engine seems like it could do the job really well.
MeV is also coming along quite nicely. I'm not directly involved in coding this, but the rest of the team has been quite busy. I've had about 4 Music-X inquiries in the last month, and I have redirected these to the MeV site.
At work, I have been learning Resin, which is a really advanced open-source/commercial servlet engine that has XSLT processing capabilities. I've created a prototype of a stylesheet which allows for special "text" tags that facilitate internationalization.
FOAF updates: Trust rankings are now exported, making the data available to other users and websites. An external FOAF URI has been added, allowing users to link to an additional FOAF file.
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If you're a C programmer with some spare time, take a look at the mod_virgule project page and help us with one of the tasks on the ToDo list!