22 Jul 2005 Svartalf   » (Journeyer)

Hm... Another year alive on this Earth- another year older. Birthday party went decently enough; the week of my birthday was nothing to write home about. Laurie was in the Hospital for mysterious stomach pains up in the 10 range on their little pain scale. She's home now and doing sort of okay- but they still don't know what caused the problems. (I'm none too happy about that, mind...)

Well, on to updates...

ANet

This is pretty much being scrapped. Michael and Company's found a way to allow OpenPlay to work more like it was supposed to so we're running with that for Ballistics (as soon as we can find the engine bug with NVidia's latest drivers- either ours or theirs...). Michael arrived at the conclusion, to which I agree wholeheartedly, that most of the frameworks we have in hand are nothing more than bloated beasts to begin with and he's started, yes, yet another library designed to be an easy drop-in for DirectPlay. No word yet on whether he's succeeding or not, but I'm willing to let the man try it- it's the same thing I was about to do in light of the issues I had with ANET, I just didn't have enough time in the day to do it right at the moment...

Open Embedded

While I've had some issues with the way people are generally treating newbies and the lot with this project (and still DO )- the project itself has raftloads of promise and I think I'm going to use the metadata and build system to frame in my own embedded distribution for media-box/game console use as well as for Coollogic's use. (No, still no final word on funding... Can't say any more than that...)

JXTA/JMF Related Projects

Well, I had to sideline these for a while (no time...) but I'm beginning to pick them back up as they had promise (still do) and I'm interested in pursuing providing the world with a decent P2P IM/Chat/Video-conference application. Don't know if I'm going to bring in SIP support for this stuff; while SIP is the "way to go" in this arena, there's no standards for the meshing support needed and all the players out there seem to be using proprietary (which is bad mojo) solutions and while they claim Linux support, it's pretty much impossible to get a Linux version of any of them at this point (which I consider flatly unacceptable...). If it works solely with JXTA, then there's no sense in doing SIP except for allowing SIP clients to join in to the mesh from the edges or to allow a client to dial out to the rest of the world- which can be handled by cribbing source from SIP Communicator...

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