2.6.0 is out the door ! The shake-down period took quite a bit longer than I anticipated (I hate freeze dates that shift), but it has been worth it. The result is rock-solid, I'm confident that there are very few crashers left in the code. I won't say none, because that is guaranteed to catch the attention of the coding gods. A bit like flying a kite in a thunderstorm while standing in a copper bathtub full of salt-water screaming "I don't believe in you Thor, you bastard !".
For 2.7 I've started importing Sjoerd Langkemper's gataxx ai and graphics rewrite. This is taking time because I'm going through and cleaning up all the rough edges (from both the old and the new code). The new code should hit CVS in a few days. Most stuff is done, but I want to make sure I'm not throwing any useful stuff out with the old code.
Also, for Aisleriot fans: the per-game help menu item has returned. Simply select a game you don't know how to play, look in the help menu and you should be able to jump directly to the rules for that game.