I ignore this for a day and suddenly a week has slipped by. Typical.
gnome-games is well on track for it's 2.6 release. The only work left to do is to finish up the documentation (most of it was updated as I did the work) and fix whatever bugs show up in the latest release. 2.6 isn't going to have everything I wanted in it, but it certainly has moved forward. I'm taking about a weeks break from serious work and then I will branch off 2.7 and start breaking things.
When I took on gnome-games (just after 2.2) there were 130 odd bugs in bugzilla, when 2.4 was released it was down to a hard core of about 50 which are either feature requests or really hard to fix (e.g. aisleriot rescaling). Now, just before 2.6, there are still about 50 bugs. The features I have implemented have all been replaced with new feature requests !
Of course 50 bugs is only about 3 per program so thats really not so bad.
ppc64 and Fedora
I'm now trying to boot-strap a Fedora ppc64 system. Red Hat has built these ppc64 rpms so I thought I'd try them. I can't find any documentation and I have no idea what exact system they are targeted at or whether they are meant to work at all, but I figure there is no harm in finding out. It will be worth it if I can move away from this aging Yellowdog system.
It's progressing, although I'm back to trying to make lasers stable again. One is doing just fine, the other is throwing a hissy fit. The prime suspect is feedback. This means rearranging the optics no matter what I do. It is just a matter of degree. The easiest solutions haven't worked so I think tomorrow it might just be time to bite the bullet and do everything.