Older blog entries for ShredWheat (starting at number 3)

smooth sailing for my release. Gentoo already has 1.5 packages included. Debian and FreeBSD should be following suit by this weekend. Sadly no word yet on anything for OSX.

At this point I'm pretty excited to get back to my own game projects. I'll probably release a small update for solarwolf, then get back to work on my bigger plans.

Oh, and I've nearly finished up my article for py. I'm very pleased with it, but I've been scouring it for problems many times. Last night I finished up what must be my 6th draft.

The deed has been done, pygame has been shipped to the masses. This should be a pretty solid release. I'm expecting it to hold up for awhile before anything new comes along.

I already have some ideas of what new features might show up in 1.6, but I'm taking a break before getting those started. At this point I'd rather get a couple more games under my belt. I've got no shortage of great ideas, but where can I purchase some time?

This past week or so I've been thinking the idea of an online journal is pretty good. Maybe I'll try to update this more than twice per year?

Hopefully tomorrow will bring the release of pygame version 1.5. I'm a bit nervous as i really want this release to be the rock solid version that lasts for awhile. As always, gobs of new features and bugfixes, we'll see if it all holds together.

Well I just put my first 'article' up on Advogato. It's more of an "Ask Advogato" instead of something informative. Nevertheless, it is an interesting topic, and I look forward to any answers/discussion that come up.

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