Older blog entries for ShredWheat (starting at number 2)

The deed has been done, pygame has been shipped to the masses. This should be a pretty solid release. I'm expecting it to hold up for awhile before anything new comes along.

I already have some ideas of what new features might show up in 1.6, but I'm taking a break before getting those started. At this point I'd rather get a couple more games under my belt. I've got no shortage of great ideas, but where can I purchase some time?

This past week or so I've been thinking the idea of an online journal is pretty good. Maybe I'll try to update this more than twice per year?

Hopefully tomorrow will bring the release of pygame version 1.5. I'm a bit nervous as i really want this release to be the rock solid version that lasts for awhile. As always, gobs of new features and bugfixes, we'll see if it all holds together.

Well I just put my first 'article' up on Advogato. It's more of an "Ask Advogato" instead of something informative. Nevertheless, it is an interesting topic, and I look forward to any answers/discussion that come up.

New Advogato Features

New HTML Parser: The long-awaited libxml2 based HTML parser code is live. It needs further work but already handles most markup better than the original parser.

Keep up with the latest Advogato features by reading the Advogato status blog.

If you're a C programmer with some spare time, take a look at the mod_virgule project page and help us with one of the tasks on the ToDo list!