A key component is the ASQ interface. To enable kinesthetic, auditory
and visually centered individuals to participate, a very high degree of
AI is required. ASQ tries to gauge the level and potential of a
programmer. So an interface with an under two year old will respond
with high stimulation to movement, sound and eye focusing. All these
elements exist in gaming and future consumer projects.
Between two and four years old a child would be well on its way to understanding how speech and movement manipulate the computer experience/environment. This will become the basis for children's programming potential. Such systems need to be open source to maintain vigilance. Vested interests attempting to direct the interaction for economic, political or religious reasons will be made accountable.
Puppy2 now in Beta