4 Apr 2002 Krelin   » (Journeyer)

I'm the first "Krelin" result returned by google.

I've changed my mind about some of the projects I mentioned in my first diary entry. Guile is no longer cool. It's not threadsafe, its GC is difficult to programmatically control, and FP languages are too bass-ackwards for monkeys (ie. most game designers lacking formal CS education) to pick up and use easily. Oh yeah, and its license is poorly worded and difficult (and not even consistently applied across the source). Finally, the Guile community does not seem cohesive and well-directed. That's only my impression, though.

SpiderMonkey, however, is cool.

Evolution: Still cool, but I'm using mozmail lately, mostly because it seems easier to setup multiple accounts/POP/SMTP servers and combine them in perverse and intriguing ways. Their exchange connector doo-hickey might turn me to the dark side again, though.

Crystal Space is a monster that's too damned hard to build and use. Someone should create a lovely, fast, compact C- or C++-based client-engine (library) for 1st-person games (with a strong eye towards scalability for MMP), in addition to a clean tool chain for extending it (level editors, and such).

SDL still rules.

Mozilla rules more than ever. Especially with TrueType fonts. Gotta love them nightlies, too. :)

Finished Hawking's "Universe in a Nutshell." Not as good as "Brief History of Time" (nor as humorously titled). Some of the math and verbiage is difficult to follow, even with full color graphical accompaniment, and the overall work seems less significant. Nice coffee table book, though, perhaps.

Reading fluff until I can either get my hands on "Carnage and Culture" or make myself focus on "John Adams."

Wife and I are riding the train to work nearly every day, pretty cool.

Someone flipped a tank (yes, a tank. A big giant tank, with a turret and everything) over on an highway off-ramp here in north-county San Diego today.

Why do people on train platforms feel the need to lean out over the tracks and peer anxiously into the distance trying to spot the train? Do they fear that a thousands-of-tons hunk of metal, fuel, and passengers will somehow come to a grinding, screaming halt in front of them, disembark, and then hurtle away into the distance without them, if they aren't alert? Moral: People, relax. The train isn't going to sneak past you.


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