We're in the cleaning-up phase, which for me, means playing the game and looking for holes. My main enhancement over the weekend was getting teleports to work. In addition, I fixed a bug that allowed monsters to walk through walls, smoothed out the walking animation, and fixed a combat bug where your character wouldn't attack when you wanted.
As usual, testing the above revealed more unsupported game features: traps, sleep fields, poison fields. These appear to be instances of 'type 1' eggs, which I had thought were only used for creating monsters. So... more reverse-engineering is required here to figure out the data format.
Took my daughter to see Pokemon2000. Actually, it wasn't bad at all, with an almost RPG'ish sort of plot. And some really nice animation.