We're in the cleaning-up phase, which for me, means playing the game and looking for holes. My main enhancement over the weekend was getting teleports to work. In addition, I fixed a bug that allowed monsters to walk through walls, smoothed out the walking animation, and fixed a combat bug where your character wouldn't attack when you wanted.
As usual, testing the above revealed more unsupported game features: traps, sleep fields, poison fields. These appear to be instances of 'type 1' eggs, which I had thought were only used for creating monsters. So... more reverse-engineering is required here to figure out the data format.
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Took my daughter to see Pokemon2000. Actually, it wasn't bad at all, with an almost RPG'ish sort of plot. And some really nice animation.
