I've moved back to Buffalo N.Y., where I have been trying
to develop new game engines and designs. In addition to
working on SDL Perl,, I am doing contract work on sports related games.
I have begun playing around with the design of a new ML style language and compiler, that I'm calling Firth. Additionally, I am experimenting with the creation of procedural rendering and audio engines, and the tools for creating 100% procedural content, to solve the "not enough artists and not enough time" problems of developing modern games with minimal resources.
New HTML Parser: The long-awaited libxml2 based HTML parser code is live. It needs further work but already handles most markup better than the original parser.
Keep up with the latest Advogato features by reading the Advogato status blog.
If you're a C programmer with some spare time, take a look at the mod_virgule project page and help us with one of the tasks on the ToDo list!