I've moved back to Buffalo N.Y., where I have been trying
to develop new game engines and designs. In addition to
working on SDL Perl,, I am doing contract work on sports related games.
I have begun playing around with the design of a new ML style language and compiler, that I'm calling Firth. Additionally, I am experimenting with the creation of procedural rendering and audio engines, and the tools for creating 100% procedural content, to solve the "not enough artists and not enough time" problems of developing modern games with minimal resources.