The single sign-on protocol I gave earlier can be made secure when re-using challenge/response pairs by using HMAC instead of raw sha1 (HMAC is built using sha1). That greatly simplifies implementation on third party web sites and gets rid of a nasty denial of service attack.
Bohemia
I tried playing a few games of Bohemia and was a bit disappointed. There are a few specific things I'm going for with the rules -
To try and fix those problems, I've come up with the following rule change - the square's new goal is to form a square whose corners are black on the lower left and upper right, and white on the upper left and lower right. This straightforwardly enforces a complicated interplay between both colored pieces, and since forming a clump of one color is very counterproductive, the square no longer has much benefit in playing lots of forcing moves. Also, the reduction in number of winning arrangements and greater complexity of having to play both colors probably makes the evenly matched board size larger.
Furthur experimentation is once again necessary.
If anyone can figure out a proof that with a sufficiently large board under this new rule the square can force a win, I'd like to hear it. I don't see one immediately.
FOAF updates: Trust rankings are now exported, making the data available to other users and websites. An external FOAF URI has been added, allowing users to link to an additional FOAF file.
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