Long time, no posts. Not surprising, because I really don't have that much to talk about, OSS-wise.
Recently, I've been getting back into FRPG and most of my time's been devoted to catching up, looking for a campaign, and that sort of thing. If anyone is in Long Island, email me. 8^)
I am working on a clone of TableMaster, a table rolling program. It is a useful tool, but has all the drawbacks of non-free software: it's limited in terms of platforms, it's been basically abandoned by its author (there's a website, but ordering it requires at least nine months of effort). I don't know if it's actually buggy enough to be commercial software though. Whee... it looks like the domain above isn't there anymore, so maybe they're officially dead.
Right now, I'm reimplementing it in C. I realized the other day that parsing it and doing the output would be really, really easy in Perl, but I don't know how to do any of the computation in perl (not so good with perl here) and I already have a bunch of C code for this, so I'm going to keep going this way. I'm rewriting my parser right now... the language is really not very lex and yacc friendly, and I've decided that the pain I was going through trying to make it so was not working.
Album is still around, but the couple people who've been interested in being my beta testers haven't had a recent enough version of imlib, so I haven't done much on it. Anyone interested in it, shoot me an email. I'll probably toss it up somewhere once I find a home for it (my current web space is at my old uni, and it could go away at any day).